In the early 1960s digital computers became available to artists for the first time(although they cost from $100.000 to several millions, required air conditioning, and thereforelocated in separate computer rooms, uninhabitable 'studios';programs and data had to be prepared with the keypunch, punch cards then fed into the computer;systems were not interactive and could produce only still images).
The output medium was usually a pen plotter, microfilm plotter (hybrid bwn vector CRT and a raster image device), line printer or an alphanumeric printout, which was then manually transferred into a visual medium. read all
Herbert Franke (1927, de): Lichtformen, 1953-55:
Herbert Franke's wide-ranging interests include the use of random-number generators, image-processing, numerically-controlled machine tools, iterative techniques, fractals and even a series of experiments with music produced on the self-constructed wind instrumentof colleague Bruno Spoerri.
Now day many programs are avialable for people who want to program images, animation, and sound. program such as Processing: an open source programming language and environment
It is used by students, artists, designers, architects, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is developed by artists and designers as an alternative to proprietary software tools in the same domain. view Processing Flickr album
The EDSVJ project is driven by human heart: The instalation itself is using multiple inputs influencing algorythm parametres determinating the basic outlines of the final videosequence that can be seen. The experiment is technology-wise based on real-time inputs and proce55ing software. "this experiment is based on mine understanding of computer humanization.">>