The map is not the territory
In the beginning, maps were fiction. Inherited from the past were the fables and legends of Greece and Rome, along with tales from Celtic and Norse mythology. These were blended with information brought back by occasional mariners, who, in expanding their trade routes, ventured a bit farther than any before them, or by chance came upon an unknown island when tempestuous weather blew their vessel off course. Gradually, this mixture of legend, speculation, and travelers' tales began to be replaced by a new kind of geographic knowledge, one that was the result of direct observation. We perceived our world as myths defined by belief not geography. Maps of these imagined worlds came in many shapes and sizes, but they all mixed the unreal with snippets of the real world. The process of mapping the real world was one of going from geographies of ideas to maps of real geography. On the Internet, we will pursue a reverse path: maps of the Internet will progress from our current maps of network topologies to maps of virtual worlds that we build, maps of ideas and thoughts.
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Today abstraction is no longer that of the map, the double, the mirror, or the concept. Simulation is no longer that of a territory, a referential being or substance. It is the generation by models of a real without origin or reality: A hypperreal. The territory no longer preceeds the map, nor does it survive it. It is never the less the map that proceeds the territory - pressesion of simulacra- that engenders the territory. (Baudrillard, 1994) via
2 comments:
It's gets blurry when you try to model intelligence on a computer. The A.I. project is as old as computing and goes back to Turing. But is a machine that seems to act intelligent actually intelligent?
Do you like to map hurricanes, Moon?
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